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Old Feb 17, 2007, 03:44 PM // 15:44   #1
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Default Lucky Aura - How does it work?

My question is: Is Lucky Aura actually doing anything? When I first got it, I had a thought that a random enemy might just drop a random gold item.

Guesses? Clarification? Anyone?
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Old Feb 17, 2007, 03:51 PM // 15:51   #2
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Guarenteed crits or so i've heard, haven't tested though..
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Old Feb 17, 2007, 03:53 PM // 15:53   #3
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Your next item will be a 15>50 Crystalline.

Nah, been too busy Rollerbeetle'ing, I had it on my several times, but never did anything while it was on
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Old Feb 17, 2007, 03:55 PM // 15:55   #4
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We got more drops than usual
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Old Feb 17, 2007, 05:17 PM // 17:17   #5
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Some profess to have reduced drops, can you prove either way?
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Old Feb 17, 2007, 05:42 PM // 17:42   #6
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i had it on..wondered what it was, thought id kill a few things, nothing special... so im unsure too
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Old Feb 17, 2007, 05:48 PM // 17:48   #7
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Maybe it's just like a placebo; they tell you you're more lucky so you believe you are
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Old Feb 17, 2007, 06:19 PM // 18:19   #8
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I had it on and trapped a few trolls to see... usual pile of tusks...
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Old Feb 17, 2007, 06:27 PM // 18:27   #9
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I'm fairly sure that it modifies something's drop rates to add up to 100% (It always drops something)

For instance:

A monster has a 20% chance to drop a crafting material/rare crafting material, a 20% chance to drop a collectable item, and a 20% chance to drop a salvage item. Together this makes 60%. 100% / 60% = 1.66666

And the 1.6666 x 20% = 33.3333% chance for the monster to drop one of the 3 types of items, guaranteed to drop one type.

This is fairly theoretical, but I tested it in Sunqua Vale, clearing it on my warrior solo with the Lucky Aura, and I do not recall one monster not dropping anything. I'm pretty sure that it doesn't effect the type/quality of an item dropped, and if there is a high ratio of one item dropped compared to another (I.E. 3 collectables drop for every 1 weapon) then the higher end of the ratio will still have the highest chance to drop and vice versa.

A must have for UW farming, I assume, since it will bring ecto drop rates up by maybe 1%.

Last edited by uberpwnage; Feb 17, 2007 at 06:29 PM // 18:29..
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Old Feb 17, 2007, 06:27 PM // 18:27   #10
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Gaile said yesterday that it doesn't change the drop rates.
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Old Feb 17, 2007, 07:29 PM // 19:29   #11
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The guy on guildwiki who claimed it caused guaranteed crits was testing on lv 1 mantids, take that with a grain of salt.
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Old Feb 17, 2007, 07:35 PM // 19:35   #12
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I was hoping it increased drops, or increased gold chances in chests at least. I love the one that increases your attributes by one though. WS 17 EXP 16 trapping in DoA ftw.
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Old Feb 17, 2007, 08:03 PM // 20:03   #13
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but the permanent drunk one is annoying
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Old Feb 17, 2007, 08:08 PM // 20:08   #14
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the what?!?!?
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Old Feb 17, 2007, 08:29 PM // 20:29   #15
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the one where you are cursed with bad luck
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Old Feb 17, 2007, 08:41 PM // 20:41   #16
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Spiritual Possession is fun, though! You spout so many random quotes ^.^
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Old Feb 17, 2007, 09:03 PM // 21:03   #17
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If only it counted toward the drunkard title.
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Old Feb 17, 2007, 10:06 PM // 22:06   #18
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Why would Spiritual Possession count toward Drunkard... YOU'RE NOT DRUNK. >.>
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Old Feb 17, 2007, 10:16 PM // 22:16   #19
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Spiritually drunk?
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Old Feb 17, 2007, 10:36 PM // 22:36   #20
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Quote:
Originally Posted by KamikazeChicken
Why would Spiritual Possession count toward Drunkard... YOU'RE NOT DRUNK. >.>
Screen all wobbilly, saying crazy stuff beyond my control... sounds like drunk to me..

/shrug
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